the kapitan
Mekan: ...denizyn diby...
Alıntı: Junkie_XL
nerden alınıyo bu oyun nedir ne değildir bi anlatın yafs... nasıl oynanır???
Warcraft 1, 2, 3 derken sırada online olarak oynamak varmış. Warcraft devasa bir online oyun olarak hazırlanıyor, kocaman bir Warcraft dünyası ile bşulmamıza az kaldı. Oyun, Warcraft III’teki Azeroth topraklarında geçen olayların 4 sene sonrasını konu alıyor. Şimdiki bilgilere göre seçebileceğimiz karakterlerin arasında insan ırkı, Orc’lar ve Tauren’ler bulunuyor. Blizzard ilerleyen dönemlerde yeni ırkların oyuna dahil edilebileceğine dair ihtimaller olduğunu vurguluyor. Oyuncular, oyun içindeki questleri tamamlayıp yaratıklarla kapışma ve diğer oyuncularla birlik olup altından kalkamadığı questleri bitirmeye çalışacak. Warcraft'ı bölümlerini oynayanlar o kadar zorluk çekmeyceklerine inanıyorum.
PvP dövüşleri Diablo’dan farklı bir stil içerecek. Warcraft bölümlerindeki dövüş özelliklerini içerecek olan WOW, Blizard’ın dediğine göre, yeni bir dövüş stili de oyuna eklenebilirmiş. Bunun yanında, diyelim ki karakteriniz öldü, o zaman dünyanın belirlenmiş bir yerinden yeniden hayata döneceksiniz. Bu arada kazandığınız tecrubeler Diablo 2 benzeri bir şekilde, öldüğünüz zaman tecrubelerinizi kontrol edip düzenleyebilecekmişiz.
Oyunu oynamak için Blizzard aylık bir ödeme şekli düşünüyor, tam olarak kesinleşmesede aylık 10$ olacağı belirtiliyor, bakalım sonuç ne olacak. Çıkış tarihi olarak 2003-2004 olarak düşünülüyor.
ARAYÜZ
Oyununun arayüzü oyuncuların zorlamayıcak şekilde düzenlenmiş, fakat Blizzard’ın dediğine göre şimdiki arayüz gelecekte değişikliğe uğrayabilir;
*Karakter isminiz, fotoğrafı ve mana/health sol üstte
*Büyüler ve güçleriniz sol altta
*Chat ekrani ortada
*Inventory ve karakter donanım ekranı sağ altta
*Ana menü üst tarafta
*Üst sağda bulunduğunuz yerin ismi ve küçük bir haritası olacak
*F1-F12 tuşları ile aldığınız alet ve büyülerin açıklandığı bölüme gidebileceksiniz.
*Cursor, bir el şeklinde olacak, düşmanınızın üzerine cursoru getirdiğinizde saldırı moduna geçiyor, öldürdüğünüz düşmanların üzerine cursoru getirdiğini zaman alma moduna geçecek ve üzerindeki eşyaları alabileceksiniz.
*Büyü (spell) bölümünde büyüleri koymak için boş bölmeler olacak, her sayfada 10 tane bölme olacak . Sol yukarda aşağıyı gösteren bir ok olacak ordan sayfayı kapatabileceksiniz.
*Karakter donanım bölümünde 20 boş bölme bulunucak, bunlar; Kask, kolye, omuzluk, gömlek, yakın mesafe silahı, zırh, kemer, zırh/normal pantolon, zırh/normal bot, kalkan, bileklik, ellikler, yüzükler, yay bölümü, süs bölümü ve ok (ammo) bölümleri mevcut.
*Şimdilik inventory bölümünün kapasitesi 12 eşya alacak şekilde yapılmış, oyun tamamlanınca değişir mi bilemem.
NEREDEYİM?
Azeroth topraklarına hoş geldiniz, gidebileceğiniz epey yer olacak, şimdiden derin nefes almaya başlayın. Oyundaki ilk durağımız yer Elwynn Ormanı, kocaman kocaman ağaçlar, yeşil çayırlar, oramanın etrafı dağlar ve tepeler ile çevrili olacak, tabii ormanın içi sürüyle düşman kaynaycak; Gnollar, kurtlar, ayrıca kobolt (biri baldurs gate mi dedi?)’lar,bunlar arkalaında torba taşır bir halde ormanda gezinecekler, torbada ne mi var? Tabii işinize yarıyacak eşyalar bulunucak. Bunların yanında Blizzard şimdilik, örümcekler, hırsızlar ve pusuda bekliyen yaratıkların olduğunu belirtiyor.
Ormanın ötesinde ise Goldshire hanı bulunacak, düşünsenize, ormanı geçtiniz canınız içecek birşeyler çekti, işte burada diğer oyuncularla tanışıp birkaç yudum birşeyler içebileceksiniz. Yolunuzun üstünde ise sizi ıssız topraklar olan Westfall toprakları bulunacak, kırmızı topraklar ve kurumuş ağaçlarlarla çevrilmiş bölgede terkedilmiş çiftikler olacak, daha da ileri gittiğimiz zaman ise terkedilmiş Moonbrook maden kasabası olacakmış, yolunuza hırsız çıkabilecek: Bunların yanında her oyunda madenlerin bekçisi olan Harvester Golem’leri çıkacak. Yaptın yine yapacağını Blizzard. Şimdilik dünya hakkında verilen bilgiler bu şekilde. İlerisini görmek için beklememiz lazım, Too be continued yani.
ORC’LAR, TAUREN’LER, İNSANLAR
Oyunda çeşitli karekterleri yönetebileceğiz, şimdilik listede Orc’lar, Tauren’ler ve İnsanlar bulunuyor. Bunlara kısaca bir göz atalım.
İnsanlar:
Bildiğiniz gibi Blizzard ezelden beri Warcraft serilerinde insanlar, Orc’lara karşı savaş vermektedirler. İnsan ırkını, büyüler, iyi teknolojiler, onur ve karanlık güçlere karşı yaptıkları disiplinli mücadelelerinden tanıyoruz. Blizzard’ın verdiği bilgiye göre artık bunlar eskide kaldı, artık insanlar Tauren’lerden ve Orclar’dan daha küçük ve güçsüz olacakmış. Buna karşılık artı bir özelliği olacak, o da çok iyi bir yetenek öğrenme kapasitesine sahip olmaları. Kılıç her zaman insan ırkının ayrılmayan bir parçası olacak, ya da geçmiş Warcraft oyunlarındaki gibi can, yavaşlatma veya görünmezlik gibi birkaç büyü olabailir. Bütün bunlar şimdilik bir görüş olarak bilidiriliyor, tabii son karar Blizzard’dan gelecek.
Orc’lar:
İnsanların ezeli düşmanları, yine acımasız, güçlü, savaş ustası olma özelikleri burda da devam edecek. Warcraft II’de şamanlar, güçlü savaşçılar, balta savuranlar ve Warcraft III’de de karşımıza çıkan cadı doktarlar WOW’da da karşımıza çıkma ihtimali var. Blizzard’ın dediğine göre, Orc büyüleri arasında; World OF Recall , Rain Of Fire, Phase Shift, Death Touch ve Heal büyüleri olacakmış. Büyülerin yanında onların untulmaz savaş baltaları ve kuşatma ekipmanları oyuna eklencekmiş.
Tauren’ler:İlk defa Warcraft III’de ortaya çıkan Tauren’ler, insan boğa karışımı bir çeşit yaratık, Tauren’ler soylu bir ırktan gelmektedirler. Bu ırk avcı bir özellik taşır ve barışcıl bir yanları vardır. Fakat Centaur’lar tarafından tehdit edilmektedirler, bunu dikkate alarak Centaur’ların da WOW’da görünme ihtimallerinin olabileceğini gösteriyor. Turenler’in savaştaki azimlerini Neverwinter Nights’ın introsunda çok açık bir şekilde görüyoruz, çok hırslı yaratıklar, dövüşe başladığında tozu dumana katıyorlar. Tabii eksilerini büyü yönünden alıyorlar, Tauren’ler büyü yapma kabiliyetleri hemen hemen yok gibi, büyük ihtimalle dünya ve doğa büyülerine sahip olacaklar. Bu konuda detaylı bilgi yine Blizzard tarafından duyurulacak.
NPC’ler:
Oyunda yolculuğunuz sırasında çeşitli NPC’ler ile karşılacaksınız, bunlar size yolculuğunuzda yardımcı olacak, tabii sizinle beraber geleceklerini kastedmiyorum, onlardan bazı gerekli eşyaları alabileceksiniz. Bunların yanında size saldıracak olanları da var tabii. Mesela iskeletler. Gnoll’lar, Kobolt’lar (yine bir ses duydum) ve Treant’lar. Belki bunlara daha sonra birkaç NPC daha eklenebilir.
Bunların yanında Blizzard belki bir kıyak geçerek Night Elves ve Undead ırklarını da oyuna eklerler.
YOLUMUZ AÇIK OLSUN
Kocaman dünyada karşınıza çeşitli düşmanlar çıkacak, şimdilik elde olan bilgilere göre karşılaşabileceğiniz düşmanların isimlerini şöyle bir sıralayım.
*Venon-Web Spider -Snow Troll
*Werewolf -Harvest Golem
*Baby Dragon -Ghoul
*Vulture -Thief
*Tarantula -Jungle Troll
*Drago Spawn -Treant
*Drakhound -Skeleton
*Wolf
*Bog Beast
*Basiliks
*Kobold
*Gnoll
SON
Oyunu oynamak için güçlü bir sisteme ihtiyacınız olacak, 32mb ve üstü ekraan kartı, sağlam bir internet bağlantısı ayrıca 128 ve üzeri ramlar, tabii biraz da para.Gelişmeleri Blizzard’ın sayfasından takip edebilirsiniz.
www.blizzard.com.
YAPIMCI
Blizzard
YAYINCI
Vivendi Universal
TÜRÜRole Playing Game
ÇOKLU OYUNCU
Var
ss lar...
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*wolrath the kapitan*
Kin & Nefret
Mekan: Azeroth
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[U][I]So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given to us...[/I][/U]
Kin & Nefret
Mekan: Azeroth
Ikincisini rogue ile korsan gemisinde cektim.
Ucuncusu ise WoW'un yeni acilan PVP arenasinda cektim.
Dorduncusunu Stratholme Scarlet bolumunde cektim.
Besincisini ise Stratholme Barren bolumunde cektim.
Altincisindakiler ise Orgrimmarda parti yapan Onyxia gazileri(Discordia Guildi).
Yedincisi ve sekizincisi ise Blasted Lands'deki Dark Portalin resmi.
Sonuncusu ise Barren bolumunu a$ip Baron Rivendare'a giderken Rammstein'in(yanli$ duymadiniz) 12 askerinin resmi.
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[U][I]So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given to us...[/I][/U]
Kin & Nefret
Mekan: Azeroth
![]()
[U][I]So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given to us...[/I][/U]
Kin & Nefret
Mekan: Azeroth
Wowun Patch Bilgileri
Diremaul
Diremaul, a new dungeon for players level 56-60, is now open and
ready for business. Diremaul is populated by a fierce tribe of ogres
and is located in the western region of Feralas. Diremaul will be
limited groups of no more than five players each.
New Outdoor Raid Bosses
Two new outdoor raid bosses have been introduced to Azeroth.
Azuregos, a monstrous blue dragon, has landed in Azshara, while
Lord Kazzak the demon can be found in the Tainted Scar of the Blasted
Lands.
Meeting Stones
Meeting Stones are located outside of each dungeon to help players
find a group to adventure with in the dungeon. The meeting stone will
try to find you a viable five-person group by looking for a tank, a
healer, and so on. As time passes and you are unable to find a group,
the meeting stone will become less picky about who it groups you with.
Dungeon Player Caps
All dungeons now have a cap on group size to limit the number of
players that may enter the dungeon. It was necessary to add this cap
as raiding these dungeons trivialized much of the content. Because of
this change we can now look to adding better loot to them during future
content patches.
With that in mind, the dungeons below now have the following caps:
Onyxia/Molten Core - 40 members
Blackrock Spire - 15 members
Diremaul - 5 members
All other dungeons in the game will be capped at 10 members.
Several dungeons will be re-examined for balancing in light of this
change. In addition, will have their loot improved significatnly for
the next content patch.
General
- Previously, in many cases, a Block, Parry, or Dodge was translated
into a "Miss," thus causing confusion over actual miss rates. We've
made the following changes in an attempt to be more clear as to what
is actually happening in combat:
* Block: All creatures will now report a Block on attacks from the
front, reducing damage caused instead of converting the attack into
a "Miss." Creatures will no longer be able to Block attacks from
behind.
* Dodge: Every time a creature Dodges, it will report a Dodge. We
will no longer translate a creature's Dodge of a rear attack to a
"Miss."
* Parry: All creatures will now report a Parry on attacks from the
front instead of translating them into a "Miss." Creatures will no
longer be able to Parry attacks from behind.
- Blocking an ability that takes place on the next swing now blocks the
normal amount of damage instead of all of it.
- Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
- Improved line of sight for large creatures.
- In-game mail sent from GMs will now use official Blizzard stationery.
- The Drunk effect has been greatly enhanced.
- If you resurrect without releasing your spirit, your resurrection
timer will decrease normally.
- You can no longer accept a warlock summoning while you are in combat.
- Increased stun resistance will now also help resist some non-melee
based stun spells from creatures.
- Mounts now are Horde or Alliance restricted in the tooltip. We do
not intend to allow Horde players to ride Alliance vendor-purchased
mounts and vice versa.
PvP
- Most humanoids NPCs have gained the ability to swim.
- Numbers and punctuation will not be passed through chat communication
to members of the opposing faction.
- Spells in PvP now have a slight increase in range and area of effect
when targets are moving. This should improve the overall usability of
spells and ranged attacks.
- Priests can no longer kill players with Shadow Word: Pain and Mind
Control in duels.
- Certain key NPCs (such as bankers and auctioneers) in the cities and
main outposts are now harder to kill. Additionally, when they die,
they will respawn more quickly.
- Patrolling scouts that can see through stealth and invisibility have
been added to both Orgrimmar and Ironforge.
- Players under Mind Control pass reputation changes due to kills to
the controlling player, and do not receive the reputation
changes themselves.
- You cannot see your enemies' buffs while you are charmed.
- Dueling players can now cast helpful spells on their allies
(but not vice versa).
Druid
- Training costs adjusted. Total training cost was decreased.
- Rebirth - Casting time and mana cost reduced; now ignores
resurrection timers.
- Swiftshifting - Talent changed. When leaving a shapeshift form, the
next shapeshift form you take will have a 20%/40%/60% mana cost
reduction if used within 6 seconds.
- Gift of the Wild - This spell is now cast on the target's party.
- Cat Form - DPS increase at levels 40-60.
- New Ability (Cat Form): Ferocious Bite (available at level 32) -
Finishing move that causes damage per combo point and converts each
extra point of energy into additional damage.
- New Spell: Barkskin (available at level 44) - The druid's skin
becomes as tough as bark. Physical damage taken is reduced. While
protected, taking damage will not cause spellcasting delays, but
non-instant spells take longer to cast and melee combat is slowed.
- New Ability (Bear Form): Frenzied Regeneration (available at level
36) - Converts an amount of rage into health every second for a
short duration.
Hunter
- Training costs adjusted. Total training cost was decreased.
- Sandfury Guardians are no longer tameable.
- Fixed a bug where Hunter pets were sometimes unattackable by opposing
faction players.
- Fixed a bug where creatures were keeping their innate resistances
after being tamed. This was unintentional and the fix will affect
all existing pets.
- Distracting Shot - Is now properly improved by the Efficiency and
Hawk Eye talents.
- You can no longer use Eyes of the Beast to leave a flight path.
Mage
- Training costs adjusted. Total training cost was decreased.
- Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5
seconds w/ Permafrost) and refreshes with each damage tick rather
than at the beginning of the spell. In addition, a target that
resists the damage will also resist the chill effect.
- Blink - Using this spell should no longer cause you to fall through
the world.
- Blink can now be used to escape more of the stun effects used by
creatures in the world.
- Blink is no longer useable on boats or zeppelins.
- Blast Wave damage radius fixed so damage properly extends to 10 yd.
- Dampen Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Amplify Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Frost/Ice Armor - Mana cost reduced.
- New Spell: Mage Armor (Available at level 34) - Allows for 30% of
mana regeneration to function while casting and increases resistance
to all magic schools. Does not stack with Frost/Ice Armor.
- New Spell: Conjure Water (Rank 7) (Available through quest at
level 60).
- Arcane Missiles: Fixed a bug where the spell would not function
properly against spell-reflecting targets.
Paladin
- Training costs adjusted. Total training cost was decreased.
- Blessing of Protection - Now castable on all raid targets.
- Blessing of Sacrifice - Now castable on all raid targets.
- Blessing of Salvation - Now castable on all raid targets.
- Divine Intervention - Now castable on all raid targets.
Priest
- Training costs adjusted. Total training cost was decreased.
- Holy Fire - Fixed a bug with the bonus damage gained from +fire
damage items. Such items now have a greater effect on this spell.
- Prayer of Fortitude - This spell is now cast on the target's party.
- Power Word: Shield - Now castable on all raid targets.
Rogue
- A number of areas in the world now have footlockers in them.
These areas are in place for rogues to visit to increase their
lockpicking skills. The contents of these footlockers are only token
amounts of treasure, but they should allow for a more interesting
experience while increasing lockpicking skill. The difficulty of the
locks in the area correspond to the level of the zone, so if your
lockpicking skill is around 100, you would go to Durnholde Keep in
Hillsbrad. But if your skill is 250, you might head to Tyr’s Hand in
Eastern Plaguelands.
* Hillsbrad Foothills - Durnholde Keep
* Redridge Mountains - Lake Everstill
* Ashenvale Forest - Zoram Strand
* Stonetalon Mountains - Windshear Crag and Associated Mines
* Wetlands - Murloc Camps
* Desolace - Sar'theris Strand
* Badlands - Angor Fortress
* Swamp of Sorrows - Pool of Tears
* Searing Gorge - The Slag Pit
* Tanaris Desert - Lost Rigger Cove
* Azshara - Bay of Storms
* Eastern Plaguelands - Tyr's Hand (elite)
- Very high-end gems will no longer be acquired from junk boxes or
pickpocketing.
- Added a visual to Sword Specialization "proc" that will now show up
in the combat log as well.
Shaman
- Training costs adjusted. Total training cost was decreased.
- Tremor Totem - Now creates the appropriate looking earth totem;
tooltip updated to clarify what effects it counters; radius of effect
increased; now pulses more frequently.
- Astral Recall - The tooltip now includes the home point the spell
will recall you to.
- We've changed the spell icon of several totem spells. They should now
all be unique.
- Searing Totem - Damage slightly increased.
- Reincarnation - No longer causes resurrection sickness.
Warlock
- Improved Drain Mana - Will now report to the combat log all damage
caused.
- Inferno - The duration the Infernal is enslaved when first summoned
has been increased. The area of effect damage caused by the Inferno
spell, and all threat generated by it, will now originate from the
Infernal. The Infernal will now immediately attack targets within the
radius of the spell.
- Enslave Demon - Is no longer dispellable.
- Curse of Agony - Now benefits from items that increase shadow damage.
- Nightfall - Fixed a bug where the Shadow Trance effect was lost
without benefit. Previously, the talent had a 3%/4% chance of
triggering. It now has a 2%/4% chance of triggering, and the tooltips
have been updated to accurately reflect this change.
- Ritual of Doom - The death caused at the completion of the ritual no
longer causes durability loss.
- Firestone - Equipping Firestones will now increase damage caused by
fire spells.
- Spellstone - Equipping Spellstones will now improve your chance to
get a critical strike with spells.
- Fear - Mana cost changed to a percentage of base, which results in an
increase in cost.
- The Shadow Trance buff granted by the Nightfall talent will no longer
be used up by a shadowbolt that was in mid-cast.
Warrior
- Training costs adjusted. Total training cost was slightly increased.
- Battle Shout - Rage cost reduced.
- Bloodrage - Health cost reduced.
- Heroic Strike - Damage increased.
- Parry - Moved to level 6.
- Thunder Clap - Now causes Physical damage instead of Nature damage;
damage increased; duration increased with each new rank.
Improved Sunder Armor - Now decreases rage cost by 1/1/1.
Improved Thunder Clap - Now decreases rage cost by 1/1/2.
- Execute - Full rage is no longer consumed when the ability does not
hit.
- Overpower - Should now be usable when a special attack is dodged.
- Fixed a bug where rage was not being generated when normal melee
attacks were parried, dodged, and blocked.
- Charge has been improved so it will work through doorways and won't
path you through an entire dungeon.
- Sweeping Strikes bug fixed. It will hit more reliably and show up
in combat log correctly.
- Added a visual to Sword Specialization "proc" that will now show up
in the combat log as well.
Monsters
- Ogres in Azeroth have undergone a visual upgrade.
- Yeti will no longer flee when at low health.
- Mummified Atal'ai will no longer cast Fevered Plague so often.
- Some outdoor creatures will now use their Fear abilities less often.
- Reduced the number of pirates on the boats in Stranglethorn Vale.
- Reduced the number of Syndicate in Strahnbrad.
- Reduced the respawn rate of the troggs on the islands in Loch Modan.
- Some wildlife that was stationary in Desolace should now be more
active.
- Mechanical Whelps have been boosted by five levels in order
to be effective longer. Their damage has been slightly decreased to
compensate for the additional damage that would have occured with
the change.
- Battle Chicken has had its level boosted by five.
- The monster ability Skull Crack now only stuns for two seconds
instead of six.
- Warbringer Constructs now have less armor than before.
Items
- The Reactive Mana set bonus effect on the Arcanist set had an
incorrect tooltip. The proper chance of the effect triggering is 1%,
not 100%.
- Restorative Elixir tooltip is now more clear.
- Weightstones may now be used on fist Weapons.
- Postmaster's Treads now have stats more appropriate for cloth
wearers.
- Crown of the Penitent effect made more appropriate for the quality
and level of item.
- Bloodlust Epaulets stats improved to the appropriate amount for the
item's level and quality.
- The effect of the Spirit of Aquamentas and Choker of Enlightenment
has changed to a +damage and +healing of all spell schools effect.
- Ramstein's Lightning Bolts effect reduced to 200 points of damage and
a 10-yard radius.
- Magister's Mantle, Robe, Belt, Crown, and Binding changed to include
more stamina in lieu of spirit.
- Gnomish earrings will no longer appear outside the Bloodlust Helm.
- Deathstriker name changed to Felstriker.
- The Lion Horn of Stormwind now properly gives AC to members of the
party.
- Priests can now use scrolls and the Heart of Noxxion while in
Shadowform.
- The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed
Sunfruit Juice have been lowered to 60 silver per stack of five.
- The buff effect of Blessed Sunfruit has been changed from Stamina
to Strength.
- Horn of the Arctic Wolf now correctly summons an arctic wolf
(Instead of a light-gray one).
- White Bandit Mask is now Uncommon and Bind on Equip.
- Fixed a bug that was causing Judgement Sabatons to have two instances
of Spirit.
- Green Lens item can no longer call Stamina as one of its random
properties. Existing Green Lens have not been changed.
- Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
- Sorcerer Sphere is no longer Warlock only.
- Twilight Orb is no longer Warlock only.
- Fixed a bug that was causing Dog Training Gloves to not be Bind on
Pick Up.
- Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to
have an additional attack when the effect went off.
- Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A
Final Blow) that caused it to have more stats than it should. It
no longer has +12 defense.
- Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
- Fixed a bug with Jungle Remedy that was causing it to be on the
non-combat potion timer of three seconds. It is now on the combat
potion timer of two minutes.
- Fixed a bug with Fist of Stone that caused it to have stats that it
shouldn’t have. Existing Fist of Stone items have not been changed.
- Finkle’s Skinner is now Main hand only.
- Drop rates of gems have been increased at lower levels and decreased
at higher levels.
- Fixed a bug that was causing Outrunner’s Cord to appear incorrectly
on characters.
- Fixed a bug that was causing Vosh’gajin’s Strand to appear
incorrectly on characters.
- Fixed a bug that was causing Omokk’s Girth Restrainer to appear
incorrectly on characters.
- Holy spell damage bonuses will no longer appear on random property
items.
- Silithus has been itemized.
- Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is
now only obtainable via the quest Ramstein, no longer has a
minimum level requirement, and is Bind on Acquire. Existing Royal
Seal of Alexis items have not been changed.
- 16-slot bags are now set to Uncommon.
- Razorlash Root should now restore mana as intended and should no
longer apply the first aid debuff.
- Re-worded tooltips on Shard of Afrasa and Demon’s Blood to better
explain their effects.
- Changed the tooltip on random property items with the suffixes "of
Concentration" and "of Regeneration" to more clearly state their
effects.
- Lunar Wands that drop should now have random properties.
- Hurley Blackbreath’s treasure table has been modified.
- Rend’s treasure table has been modified.
- Goraluk Anvilcrack treasure table has been modified.
- General Drakkisath treasure table has been modified.
- Deathcharger’s Reins can now be used by Tauren.
- Items that periodically restore health and mana no longer show up
in the combat log.
- Vanquisher’s Sword and Amberglow Talisman, the rewards for the
quests Bring the Light (Alliance) and Bring the End (Horde), have
been upgraded to be rare instead of uncommon.
- Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal
Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown
timers. Completing the Crystal Pylon quest to obtain them will now
reward five each instead of three.
- Mark of the Dragon Lord has had its visual changed to better fit its
effect, and the tooltip has been corrected.
Professions
- A new engineering recipe is available in Blackrock Depths for
a repair robot. This robot acts as a repair vendor for 10 minutes
and will repair and purchase items for normal cost. This will allow
dungeon groups and raids to get items repaired and sold without
returning to town.
- The Horde version of the tribal leatherworking quest now requires
the appropriate amount of leatherworking skill to complete.
- The item requirements for the elemental leatherworking quest have
been lowered from four of each kind of elemental item to two.
- A number of high-end profession reagents were changed to good
quality (green) to indicate their value and so that they are
distributed properly by group loot (Essences, Orbs of Righteousness,
etc.).
- All of the creation professions have had one or more dropped recipes
added to raid level targets.
- Bottomless Bag requires significantly more mooncloth and two core
leather to make now.
- Invulnerability Potion - Now makes you immune to all physical attacks
and damage rather than just damage.
- The effects of flasks and elixirs are no longer dispellable. This
should make their use more compelling in PvP situations.
- Fused Wiring will now drop more often from target dummies.
- Quickdraw Quiver now requires cured thick hide (instead of thick
hide) as one of its required components.
- Crimson Lotus changed to a gray item as it is currently unused by
professions.
- Green Lens now requires more ingredients to make, but has special
effects rather than just stats on it.
- Red dragonscales have had their vendor price reduced.
- Drop rates of very high-end gems have been somewhat increased on rich
thorium veins.
- Improvements have been made to many potions: Troll's Blood potions,
Stoneshield potions, Magic Resistance potions, Flasks of Power, and
Greater Defense potions.
- Chimeric Glove recipe is no longer bind on pick up.
- There is now a recipe at leatherworking trainers that allows thick
leather to be turned into rugged leather.
- Turtle Scale Gloves recipe has been added to vendors in Feralas to
make completion of the tribal leatherworking quest easier.
- You will now catch ocean fish when fishing from Rut’theran village.
- The cooking trainer in Dolanaar now sells cooking recipes for
several types of fish.
- Owls in Teldrassil now drop more eggs than they used to.
- A new type of turtle is now found on the beaches of northern Tanaris
in the level 42-43 range. They can be skinned for turtle scales.
- The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith
Vestments are no longer soulbound.
- Engineering guns level 40 and above now have attributes on them to
bring them in line with the random property guns.
- Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks
and Gadgetzan. Allows players to cook tender wolf meat.
- Horde cooks can now cook up raptor eggs from a recipe found in
Gromgol and Hammerfall.
- Elixir of Giants duration increased to 60 minutes.
- Shadowskin Gloves recipe added so there is a non-rare recipe that
requires Shadowcat Hide.
- Hot Wolf Ribs now count as meat for purposes of being fed to
hunter pets.
- Mooncloth recipe moved to a different vendor in Everlook.
- Storm Gauntlets fixed so they deliver their lightning damage
correctly.
- Enchantment for boots that increase speed improved significantly.
Raids & Dungeons
- "Raid lockout" is fixed. If the leader of your raid group is saved
in a different instance than you would otherwise go to, you are added
to your leader's instance.
- Added /raidinfo command showing remaining time on saved raid
instances. Also shows an ID to compare with other players (if you
have the same saved ID as them, you will go into the same instance)
- Added a chat window message when you are first saved to an instance.
- Raid members will show up on the world map.
- If you enter an instance in a group, and then leave that group, you
will not be able to complete quest objectives until you rejoin the
group.
- Extended the decay time of boss corpses in dungeons.
- Lengthened the respawn time of many of the creatures in Ragefire
Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and
Stratholme.
- Molten Core
* Molten Core is now on a 6-day respawn timer.
* Added in-game voice for Ragnaros and Majordomo Executus.
* Fixed an issue that was causing the first Firelord to stop moving.
* Garr will now lose his enrage buff when he leaves combat.
* Majordomo Executus will now make the Flamewaker Healers immune to
polymorph at the appropriate time, even after failed attempts.
* Bringing Flamewaker Healers too far away from Majordomo Executus
will now result in the Healers becoming immune to Polymorph.
* Line of Sight checks removed from many creature abilities in
Molten Core.
* Sons of Flame now despawn when everyone wipes.
* Ragnaros will reset properly if the raid wipes while submerged.
- Onyxia
* Onyxia's fireballs will no longer result in a confuse effect
(Engulfing Flames). The impact damage of these fireballs has been
slightly increased to compensate for the loss of the damage
over time.
* Onyxia's egg pit will now heat up when she does a strafe breath
across the room.
* Onyxian Warders now respawn in the hallway while Onyxia is in
combat.
* Increased the delay before Onyxia will try to tail sweep.
* Fixed a bug that could cause Onyxia to occasionally not reset
correctly.
* Fixed a bug that was causing Onyxia to get stuck under the world
* Players no longer leave combat while Onyxia is in flight.
* The Onyxia Key quest for the Horde has experienced some changes.
* The Test of Skulls for Scryer, Somnus, and Chronalis can now all
be obtained simultaneously. The drop rates for black dragonspawn
eyes have been increased substantially.
- Stratholme
* Baroness Anastasi in Stratholme will now leave the possessed
target when the target is below 50% health, instead of 30%. She
will also cast Possession slightly less often.
* Roaming Gargoyles will be set to a 30-minute respawn.
* Roaming Shades set to 15-30 minute respawn (previously 5-15).
* Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
* Overall respawn in the entire dungeon made longer.
* Crimson Conjurers will no longer roam in pairs.
* Crimson Conjurers can now only have a max of two "pets" at
one time.
* Changed the way the Gauntlet area works. The Crystals no longer
respawn.
* The Crystals no longer fire ribbon of souls (this was causing
in-combat issues).
* Fixed a bug that was causing monsters to leave combat in
mid-fight, thus regaining all their health.
* Various tweaks made to the Baroness encounter.
- Scholomance
* Lengthened the overall respawn of the dungeon.
* Risen Aberration health and damage reduced.
* Reduced the duration of Dark Plague from three minutes to 90
seconds.
* Fixed a bug that caused the Cloud of Disease spell, cast by
Diseased Ghouls, to do more damage than intended.
* Blood of Innocents will now drop off both Doctor Theolen
Krastinov (The Butcher) and Jandice Barov for players that have
completed the Sarkhoff questline in Scholomance.
* Shadow resistance now will be more effective at mitigating the
damage from Unholy Aura.
* The creature spell, Call of the Grave, has had its damage reduced
by half.
- Blackrock Spire
* Spire Spiders now only summon four Spire Spiderlings instead of
five.
* Health and damage on these Spire Spiderlings has been reduced.
* Crystallize has been reduced from eight seconds to six seconds.
* Some Blackrock Spire bosses will now properly display their true
level, instead of being considered world bosses (who do not
display level).
- Blackrock Depths
* The Doors to the Lyceum will now re-open after Magmus has been
killed.
* Vault encounter has been toned down slightly.
* Mind Flay and Cripple will now work on Blackrock Depths bosses.
- Maraudon
* Princess Theradras - Boulders thrown will now cause a knockdown as
well. She will also be more intelligent about deciding when to use
her Dust Field ability.
* Noxxion encounter made easier for groups lacking area of effect
damage.
* Creeping Sludge poison proc has been changed to a pulsing
point-blank area of effect short-range damage spell called Poison
Shock.
- Zul'Farrak
* Dead Hero will now always drop an uncommon random item.
* Witch Doctor Zum'rah's loot table was improved.
* Toned down the Zigguraut event.
* Toned down the Antu'sul event.
* Fixed stuck NPCs that were causing "in combat" issues.
* Scarabs will no longer flee when at low health.
- Scarlet Monastery
* Doors requiring the Scarlet Key can now also be opened with a
Large Seaforium Charge in addition to the lockpick ability.
- Gnomeregan
* Doors requiring the Workshop Key can now be opened with a Small
Seaforium Charge.
- Deadmines
* The "cannon door" can now be opened with a Small Seaforium Charge
in addition to the lockpick ability.
Quests
- Quests that take you into dungeons are now denoted "Dungeon" in the
quest log, and are sorted under the dungeon to which they take you.
- Decrepit Guardians in Andorhal were changed to non-elite.
- The Heroes of Darrowshire quest in Eastern Plaguelands now gives an
experience reward.
- Increased the drop rate of Shadowmaw Claws for Mok'thardin's
Enchantment.
- Fixed an issue with the Green Hills of Stranglethorn quest. If
players destroy one of the chapters, Barnil will now help them
relocate it.
- The quest, Scarlet Diversions, should now be easier to complete.
- Reduced the speed at which the Magrami ghosts are attracted to the
Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest
text to suggest players move away from where they place their magnet.
- Princess Poobah now waits for 60 seconds before despawning after the
completion of the Message in a Bottle quest.
- Fixed pathing on the assassins of the Protect Kanati Greycloud quest,
to prevent them from getting stuck.
- Arei the Treant is now PvP-enabled. If Horde players attack him
while Alliance players are escorting him, the Horde players will now
be flagged for PvP.
- The It’s Dangerous to Go Alone quest in Un’goro no longer requires
a deprecated item to complete.
- The health of the Corrupted Saber (escortee in the Corrupted Sabers
quest) was increased.
- The Scarab Shells quest in Zul’Farrak’s item requirement was reduced
from nine Uncracked Scarab Shells to five
- Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked
Black Box) for Horde players.
- The epic item questline for the turning in of the Beast's hide has
had its monetary requirements lowered to 50 gold.
- The Molten Core Dark Iron turn-in quests (Favor Amongst the
Brotherhood) have had several major changes. Turning in Dark Iron Ore
will now result in half of its previous faction reward. However, the
turn-in requirements for Fiery Core, Core Leather, and Lava Core have
been substantially reduced and their faction rewards quadrupled.
- For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to
Smeed Scrabblescrew now works.
- The King of the Foulweald quest event in Ashenvale now has the
Enraged Foulwealds spawn as soon as Karang’s Banner is placed.
- The Zamek’s Distraction quest event in Thousand Needles now causes
Rizzle to leave his hut (and leave his Indurium Plans behind).
- End quest added to Hydraxis quest line, offering players a reward.
- The amount of waves players must fight in the Belnistrasz quest event
has been reduced.
- Argent Dawn Valor Tokens, Minion’s Scourgestones, Invader’s
Scourgestones, and Corruptor’s Scourgestones now stack in quantities
greater than 20.
- You may now turn in Thorium Shells in exchange for Thorium Headed
Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
- Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for
Thistle Tea to those rogues who completed the quest and inadvertently
destroyed their recipes.
- The Horde version of the quest A Call to Arms: The Plaguelands!
should now only be available once after accepting the quest.
- The text for the Je’neu and the Earthen Ring quest has been
clarified.
- The completion point for the The Fragments Within quest should now
appear in the mini-map.
- The Araj's Scarab quest should now properly reflect that it is an
elite difficulty quest.
- The WANTED: Murkeep! quest is now sharable.
- The duration of Arcane Quickeners has been increased to 30 minutes.
- The reward for completing the quest Morrowgrain to
Feathermoon Stronghold has been increased to 10 packets of seeds per
five morrowgrain.
- The Evergreen Pouch as used by Herbalists with a skill of 150+ has
been modified.
- The chance of getting morrowgrain when the pouch is used has been
slightly increased.
- The Order Must Be Restored quest now gives a Stormwind reputation
boost upon completion.
- The Roll the Bones quest has been lowered in level.
- There are now more lockboxes available in the Ruins of Andorhal for
the Counting Out Time quest.
- The Mangled Journal found in Un’Goro Crater now drops for all members
of a group.
- The Shattered Necklace in Badlands and Uldaman now drops for all
members of a group.
- The Winterfall Activity quest is now available to players who are
at the minimum point of Friendly reputation with the Timbermaw
Furbolgs.
- Ghede and Jenal in the Un’Goro Soil quest now appear in the
mini-map when it is time to talk to them. It is also clearer where
they are in the quest text.
- Quests marked as Gadgetzan in the header of the quest log should now
be displayed as Tanaris.
- Typos fixed for many quests.
Pets
- Pets in defensive mode that respond to attacks will no longer flag
their masters for PvP. If the master issues an explicit attack
command, the master will be flagged.
- You can issue pet commands while you are stunned, fleeing, etc.
- Pets and summons no longer get stuck when you get on a boat or
zeppelin.
- Non-aggressive enemy NPCs no longer attack pets and summons.
Faction & Reputation
- Felicia Maline in Stormwind is now giving a discount on gryphon rides
for players who have Honored or greater reputation with Stormwind.
- The Argent Dawn is offering new rewards to heroes who are Revered and
Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for
more information!
- If a player is under the effects of mind control by another player,
then reputation adjustments for killing creatures go to the
controlling player.
- Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now
report reputation increases and decreases across the board if so
affected.
- Rivern Frostwind’s death no longer gives reputation adjustments for
Horde and Alliance factions.
- Winterfall Pathfinders in Winterspring now give Timbermaw reputation
adjustments when killed.
- The loss of overall reputation when a player loses reputation at the
higher tiers of a faction (Friendly, Honored, Revered, Exalted) has
been substantially reduced.
User Interface
- You can now have multiple action bars onscreen at the same time.
- You can activate the additional action bars through the Interface
options menu.
- You can now have quest completion criteria for the quests you are
currently on display on the game screen as well as in the quest log.
If you shift-click on a quest in the quest log, it will display the
completion criteria on the main game screen underneath the mini-map.
- You will now be able to tell how many other players in your group
have the same quest you do. When you are in a group, it will display
the number of other players in the group who have the quest in
parenthesis to the left of the quest name. If you mouse over the
quest name, it will display the names of the other players in the
party who have the quest in the bottom right hand corner of the
screen.
- Chat bubbles have been added to the game. Now when a player or NPC
uses a /say or /yell chat command, it is displayed in the game screen
by default as a chat bubble as well as in the chat log. It displays
above the head of the character talking, but only if you can see the
character. This functionality can be turned off should you desire.
This functionality also exists for party chat, but is turned off by
default. Both options are turned on or off in the "Interface" options
window.
- The /bug and /suggest commands have been removed from the game.
This functionality was mainly for beta test purposes and not intended
for our live audience. To submit bug reports, please petition a GM.
To make a suggestion about the game, please use the Suggestions forum
on the WorldofWarcraft.com website.
- Level information is no longer available to the scripting system for
dangerously high-level enemies.
- Improved client performance with chat filter enabled.
- Added /golfclap.
- You can no longer change armor sets while your enemies are stunned.
- If more than one player ties a loot roll, a random player will
receive the loot.
- Monster tooltips now display the hostile color in an easier to read
shade of red.
- Loot sparkles will disappear appropriately after group loot or master
loot is distributed.
- An option has been added to display the time remaining on your buffs
all the time. The option is found in the "Interface" options window
under "Buff Durations."
- If the current round robin looter closes the loot window without
looting money, other players may loot the money.
- Targeting with the tab key has been fixed so hitting tab will acquire
creatures in a cone up to 30 yards in front of you or a circle 10
yards around you. It no longer only hits targets off to your left.
- When you are using group loot or need before greed looting systems
and are looting a bind on pick up item, the "This item will bind to
you" yes/no dialog box pops up after you click the "roll dice"
button, but before it accepts your roll.
- You can now lock your action bar so spells cannot be dragged out of
it while it is locked. This functionality can be assigned to a
hotkey toggle in the keybindings UI.
- Trading with a player no longer closes his auction interface (you
get a busy message).
- Added subclasses to recipes in the auction house interface
(tailoring, leatherworking, etc...)
- A message will be sent to group members if everyone passes on a loot
item roll.
- An "unbind" button has been added to the key bindings page.
- Guild names can no longer have consecutive spaces, or start or end
with a space. This prevents confusingly similar guild names such as
"My Guild" and "My Guild".
- Added a right-click menu to the social pane for whispering and
inviting players into groups.
- The guild interface remembers whether or not to show offline members
between sessions.
- If you are holding down the move forward key, and press the move
backwards key, you will stop moving.
- Increased the quest share distance to 10 yards.
- The "|" character will show up in general chat channels.
- You will get informative feedback if you try to share a quest with
someone who is already on the quest or has completed it.
- Added UI to the addon customization screen to specify how much memory
is available to the scripting system.
- Added the "date" and "time" functions to the UI scripting system.
- You will see an error message if you tell your pet to attack a target
that it can't find a path to.
- If you are sitting and press a turn key, you will stand up and start
turning.
- Riding Kodos have new icons for when you are mounted.
- NPC chat log color changed to light yellow by default instead of gray,
which was not very readable.
- If you have files in the Interface\FrameXML folder, they will be
moved to Interface\FrameXML.old after a patch.
- After the game is patched, you will be prompted to disable addons
that are out of date.
- Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member
functions to frames in the scripting system.
- Added the "pcall" and "xpcall" functions to the UI scripting system.
- The .toc file for addons supports a new keyword: "DefaultState,"
which can be enabled or disabled, and specifies whether or not an
addon is enabled or disabled by default when first installed.
World Environment
- The bridges in northern Stranglethorn Vale are now fixed so they will
not dismount you when you ride across them.
- The names of many more points of interest have been added to various
area maps.
- The Ashenvale, Felwood, and Azshara Crater areas are using a new
graveyard system that should help to place dead characters at
appropriate graveyards.
- Fixed several places throughout the world where monsters and
profession nodes were spawning underground, floating or inside of
objects.
- You can now design guild tabards in Ironforge and Thunder Bluff.
- Characters dying in the instanced portions of Blackfathom Deeps,
Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now
correctly receive a corpse marker in the minimap and see the message
letting them know that they need to enter the instance before they
will be able to resurrect.
- The Argent Dawn base at the southern edge of the Western Plaguelands
is now named Chillwind Camp.
- Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a
more accessible position.
- Krinkle Goodsteel in Gadgetzan no longer repairs durability damage.
His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who
share a nearby shop, are still more than happy to provide their
durability repair services.
- Reagent Vendors have been added to Feathermoon Stronghold and Camp
Mojache in Feralas.
- Added a mailbox to the Darnassus Bank.
Flight Paths
- The following flight times have been reduced:
* Auberdine - Talonbranch Glade
* Thunder Bluff - Orgrimmar
* Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
- The following flight paths have been added:
* Gadgetzan - Brackenwall Village
* Gadgetzan - Valor's Rest (Silithus)
* Gadgetzan - Camp Mojache
* Gadgetzan - Crossroads
* Orgrimmar - Everlook
Bug Fixes
- Fixed framerate problem with UI modifications that use overlapping
buttons.
- Hunter pets immediately gain training points when they level up.
- Creatures that are quickly respawning to repopulate an area will
often wait a few seconds after they spawn before attacking
players.
- Fixed bug where Seal Fate and Blood Frenzy were giving two combo
points instead of one.
- You can no longer disenchant an item while you have the disenchant
loot window open for another item, which caused you to lose the
original item and its loot.
- Fixed bug where Primal Frenzy was giving 10 rage instead of five.
- Fixed bug where melee weapon abilities were causing durability
damage to ranged weapons.
- Fixed a bug where abilities that give extra attacks, like the paladin
Reckoning talent, could cause the following swing to take longer than
it should.
- Fixed a bug where instant melee attacks were not blockable.
- Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)
that were blocked were fully blocked instead of having their damage
reduced by the block amount.
- Fixed a bug where off-hand attacks were being skipped when using
"On Next Swing" melee attacks.
- Fixed a bug where Ammo Pouch and Quiver bonuses were stacking
together. Now only the better bonus should be considered.
- Fixed a bug where Quivers and Ammo Pouches were granting a larger
haste bonus than intended in some cases.
- Items like the Eye of the Beast will correctly increase your spell
critical hit chances.
- Players will no longer become stuck behind a structure in the Ruins
of Eldarath, Azshara.
- Players will no longer become stuck near the entrance to an ogre
mound in the Mo'Grosh Stronghold in Loch Modan.
- Players will no longer become stuck in a steep location in Forest
Song, Ashenvale.
- Players will no longer fall through the ground in a cave location in
Duskwood.
- Players will no longer fall through the ground at the Cauldron area
of the Searing Gorge.
- Players can no longer gain access to Zul'Gurub through Duskwood.
- Turning in a guild charter signed by a player who later joins
another guild no longer destroys the charter. You get it back and
have to get a replacement signature.
- Turning in a guild charter with the same name as an existing guild
will no longer destroy the charter. You can then rename your charter
and turn it in again.
- Tab targeting works properly now.
- Fixed exploit allowing non-grouped players to remove other players
from groups.
- Hyperlinks for wrapped items no longer show random property of the
wrapped item.
- Fixed bug with incorrect minimum bid display when outbid while
monitoring your auctions at the auction house.
- The auction interface now displays the gold, silver, and copper
values for all items, even if those values are zero. This should
make it more difficult to "hide" an item that costs several gold
among items that only cost several silver, for example.
- Items with charges now work properly from the action bar.
- Removed unnecessary happiness icon for warlock pets
Self-casting (ALT+action button) when your current target is out of
range works properly now.
- The quest NPC Khan Jehn no longer becomes confused and unresponsive.
- The stove at Sentinel Hill in Westfall can be used for cooking.
- Campfires amongst the murloc encampments in Dreadmurk Shore,
Dustwallow Marsh can now be used for cooking.
- Fixed a problem with the Horde flight path from Light's Hope Chapel
in Eastern Plaguelands to the Undercity.
- You will now properly receive COD payments and returned mail from
those on your ignore list.
- Fixed item links from the character inspect window.
- Fixed item links from beyond the first page of the loot window.
- Fixed a bug allowing a guild master to promote himself to guild
master, which incorrectly set the guild master as an officer, leaving
the guild without a leader.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.4 (2005-02-22)
--------------------------------------------------------------------------------
- We have deployed a client-side change that should improve
performance when large numbers of players are gathered in a small
area of the world. No other changes are included with this emergency
patch.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.3 (2005-02-15)
--------------------------------------------------------------------------------
PvP Duels
Dueling across factions remains intact in the patch, in consideration
of players' desires to duel members of the opposing faction.
*This is a minor patch to address localization issues discovered
during the European beta test. These changes affect localized text
strings for French and German versions of the game only, and players
in other regions will not see any changes to the game.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.2 (2005-02-15)
--------------------------------------------------------------------------------
Paladin
Seal of the Crusader: Fixed a bug where damage per swing was
increasing instead of decreasing when Seal of the Crusader was active.
This resulted in a dramatic increase in damage per second (DPS) that
was unintended. The tooltip for the spell displays the intent of
the spell:
"Fills the Paladin with the spirit of a crusader, granting additional
attack power. The Paladin also attacks faster, but deals less damage
with each attack."
The overall increase in DPS from Seal of the Crusader should only
result from the increase in attack power and not from the increase in
attack speed. We understand this is a significant decrease in the
power of this spell, but was a necessary bug fix to ensure both
overall game balance and the viability of different Paladin Seals.
Localization
- Various text strings and audio have been corrected for the French and
German versions of the game.
Macs
- Fixed a bug that incorrectly enabled the vertex animation shader
option on some GPU's that do not support it. This bug was causing
player character models in-game and in the character selection screen
to appear invisible or distorted. The fix should benefit users with
NVIDIA GeForce 2MX or 4MX GPU's and ATI Radeon 7000/7500 GPU's. It
should no longer be necessary to manually turn off the vertex
animation feature on these systems - it should now be off and
disabled automatically.
Bug Fixes
- Group loot has been fixed to work as originally intended. It will now
work exactly like round robin does, with the exception that when an
item of threshold level or above drops, it will use the auto-rolling
system. (Prior to this fix, when in group loot mode, the round robin
system was only being used for items (all players could loot coins),
which was rather confusing).
- Fixed a group loot permission bug that was telling players they did
not have permission to loot.
- Fixed a bug that was causing the game to freeze when scrolling
through auctions in the Auction House.
- Murlocs play the drown animation when they die underwater now.
- Onyxia correctly hovers instead of standing in midair.
- You can target vocal emotes again.
- Pets and summoned creatures attacking enemies will now tap the
enemies for their owners.
- Fixed a bug with Troll Shamans and the Berserk ability. Troll Shamans
can only go Berserk when they are in the wounded state.
- Rogues now correctly gain Lockpicking skill from items picked in the
trade window.
- Quests that require you to follow/escort an NPC will only complete
when you arrive at the designated area.
- Horde and Alliance members cannot duel with each other regardless of
realm type.
- Herbs and mineral nodes will remain active if they are not fully
emptied.
- Fixed a bug that was giving higher damage-per-second (DPS) to
Steelarrow Crossbow and Blackcrow than was intended.
- Sell prices on Hypnotic Blade, Illusionary Rod, Mantle of Doan, and
Robe of Doan have been lowered.
- Players who have completed the quest to summon Kirtonos may now
obtain the Blood of Innocents from Doctor Theolen Krastinov.
- The tooltip for the Warrior's Intercept ability has been updated to
reflect the proper rage cost. Using Intercept now requires 10 rage,
not 15 rage. The tooltip now accurately reflects that.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.1 (2004-12-21)
--------------------------------------------------------------------------------
Bug Fixes
- Rolling for items in the French and German will now work properly.
- Resolved an issue with looting in click to move mode that could cause crashes.
- Performance issues occurring with certain CPUs have been resolved.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.0 (2004-12-21)
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Happy Holidays!
The holidays are here and the citizens of Azeroth are celebrating the
occasion with festive decorations and winter time activities. Keep an
eye out for some fun and exciting surprises throughout the world!
New Dungeon - Maraudon
In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen
Keeper of the Grove and son of Cenarius.* Zaetar rejected his Keeper
heritage when he joined with the princess of the chaotic earth
elementals, Theradras. Their unholy union gave birth to the misshapen
and cursed centaur, who promptly slew their father for his part in
their misbegotten creation. Fearful of Cenarius' wrath, the
grief-stricken Theradras sequestered her dead lover's body in her
secret sanctuary, the Crystal Caverns of Therramok, where she watches
over him to this day. Travelers who come to Desolace have little
trouble spotting Zaetar's tomb, for the blessing of nature that
permeates his being transformed his resting place into a verdant
paradise of flora and tranquil pools. Today, this tomb is now trodden
by the hooves of Zaetar's children, who have claimed this great cavern
as their sacred stronghold Maraudon.
Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for
business.
Cloak & Helm Graphics
There are now interface options that let you not display your helm
and/or cloak on your character.*These options will allow a player to wear a
cloak or helm, but not have it show up in the game world.*The check
boxes to control this functionality are in the Options menu under
"Interface Options."
General
- Players will now receive credit for killing a monster even if
they die during battle.
- Players will now be able to purchase and train mounts from other
races in their faction. However, you will first need to obtain
"exalted" reputation status with that race in order to do so.
Mounts of the opposing faction are not available for purchase.
- A "Looking for Group" channel has been added.*Additional improvements
in looking for group functionality will be added in future patches.
- Daze chance has been reduced in degrees depending on the level of the
monster versus the level of the player. Thus, a monster will have a
better chance to Daze a player equal in level than it would Dazing a
player five levels higher.
- If you die in Molten Core, you will now be able to retrieve your
corpse at the Blackrock Depths instance line.
- Several instance bosses and sub-bosses have had their levels slightly
lowered.
- Giant Clams in the Vile Reef now drop Blue Pearls.
- Spell Reflection no longer reflects abilities.
- You can initiate a trade by dropping money onto a player.
- You can no longer select targets while under the effects of charm.
- Most non-elite creatures in non-instanced areas of the world have had
their hit points slightly increased starting from level 20.
- Messages in the chat window provide feedback when you are getting
drunk or sober.
- Skill gain messages will no longer appear for auto-ranking class
skills when you gain a level.
- Training costs for all classes are in the process of being rebalanced.
For this patch, training costs have been adjusted for the Rogue and
Warlock classes and we will be making similar adjustments to all
classes in the future.
Talents
- Damage bonus for the Warrior's One-Handed Weapon Specialization
(Protection tab) increased to 2% per rank.
- Amount of threat generated by Shield Bash when Shield Discipline is
active has been increased.
- Mortal Strike changed to deal weapon damage + a flat amount (85, 110,
135, 160) instead of percentage-based damage. Additional ranks
available on Warrior trainers.
- A bug causing the Hurricane talent to not require channeling has
been fixed. This spell now correctly requires channeling.
Player versus Player
- Gurubashi Arena - The arena in Stranglethorn Vale has been changed so
that free-for-all PvP will only take place on the floor of the arena,
and no longer in the stands or on the entrance ramp.* Please keep in
mind that on PvP realms, members of the opposite faction can still
attack you anywhere in the arena because Stranglethorn Vale is a
contested area.
- There is now a short countdown before a duel starts.
Professions
- Fishing for high-level zones has been restored.
- Monetary value of fished items sold to vendors has been significantly
reduced.
- Chances of acquiring green weapons and armor from fishing have been
reduced.
- Fishing profession now requires a minimum character level, like the
other professions do.* Any character who already has a fishing
profession past the intended level will not be affected.
- The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy
Runecloth Bandage can be learned by visiting your faction's Artisan
First Aid questgiver.
- Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have
been reduced.
- Expert First Aid books moved to a more appropriate vendor for the
Horde. New vendor is still within the same general area as the
previous one.
- Spider Sausage added to cooking trainers.
- Negative effect on Fletcher's Gloves has been changed.
- Alchemists' Stone effects have been changed.
- Gnomish Death Ray ingredients have been changed.
- Small Spider Legs drops have been increased to aid night elf cooks.
- Embossed Leather Boots are now correctly marked as Soulbound.
- Enchant 2H Weapon with Intellect is now correctly giving +3 to
Intellect.
- Enchanter's Cowl minimum level to use set to 28 instead of 38, as was
originally intended.
- Decrepit Darkhounds are now skinnable.
- Bloodstone Ore was made easier to mine.
Items
- The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom
is now considered physical damage instead of Shadow damage.
- Area effect of Piccolo of the Flaming Fire has been reduced.
- Common shields sold at the shops have had their levels shifted to
provide for a greater variety of choices.
- The damage effect from Circle of Flame no longer gets increased by
items with fire bonuses.
- Area effect on Explosive Rockets has been reduced.
- Damage over time effect on Demonshear should no longer be increased
by items with Shadow bonuses.
- Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of
Thunderbrew Lager no longer stack.
- Enriched Manna Biscuit now regenerates mana correctly.
- Wolfmane Wristguards are now Uncommon instead of Common.
- Lowered stats and armor on the Forcestone Buckler, which is rewarded
from the Compendium of the Fallen quest. Existing Forcestone Bucklers
have not been modified.
- Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey
Sings, I get Violent quest have been improved. Additional item reward
added to this quest as well.
- Heart of the Scale should apply the correct Fire resistance now.
- Fixed a bug that caused Wildheart Boots to have duplicate stats.
- Loamflake Bracers now have stats.
- Effect on Cloak of Flames has been reduced.
- Dog Training Gloves are now Uncommon instead of Common.
- Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
- Fixed texture on Rageclaw Belt to look like a belt instead of pants.
- Armor values for some Leather and Mail armor between levels 15 - 36
have been slightly changed to address an error with armor values.
Quests
- Many Stranglethorn Vale quests had their experience rewards changed
to be more in line with the difficulty of the quests. Some
Stranglethorn Vale quests were also increased in difficulty, due to
increased kill requirements or balance changes to the quest target
creatures.*The Green Hills of Stranglethorn and Big Game Hunter
quests also now reward different items upon completion.
- Two new quests added to Desolace involving the Kodo Caravan.
- Number of centaur required to kill to unleash Warlord Krom'zar in
the Barrens Counterattack! quest has been reduced to 20.
- Time limit for the Counterattack! quest has been increased to 20
minutes.
- Thazz'ril's Pick is now easier to spot.
- Bloodfury quest in Stonetalon Mountains is now marked elite.
- Catch of the Day quest in Desolace now requires 2 Bloodfish instead
of the previous 5.
- New quest rewards added to the Allegiance to the Old Gods quest in
Ashenvale.
- Wildhunter Cloak reward item from the Ashenvale Hunt quest has been
improved.
- Vagash in Dun Morogh now properly shows his Elite status.
- The Encrusted Tail Fin quest item now only drops off the Saltscale
Murlocs in Stranglethorn.
- The Bloodfury Ripper's Remains quest item now only drops off the
Bloodfury Ripper in Stonetalon Mountain.
- The Blueleaf Tubers requirement of the Barrens’ Blueleaf Tuber quest
was decreased to 6.
- Quest text for the Elemental War quest is changed. It no longer
implies that a choice of rewards is available.
- The Summoning Shadra quest level has been increased from 50 to 55,
to reflect the level of Shadra.
- Quest related drop items from A Sample of Slime quest and a Batch of
Ooze quest have been reduced in value.
Druids
- Entangling Roots: Rank 4 moved to level 38.
- New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the
Wild spell that buffs the entire group. Requires a reagent to cast.
(Spell is available via loot drop only.)
- Bear Form: Armor bonus increased from 65% to 180%.
- Dire Bear Form: Armor bonus increased from 125% to 360%.
- Hibernate: Players now have an increasing chance to break free of the
effect, such that it is unlikely the effect will last more than 15
seconds.
Hunters
- Hunters can no longer sit while under the effects of Feign Death.
- Disengage will cause the Hunter's target to immediately check for a
new target.
- Hunters will no longer show mana while they are under the effects of
Feign Death.
- Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
- Beasts under the effect of Beast Lore will now display whether they
are tameable or not.
- Pets: Bite and Claw tooltips now list the damage that is dealt when
the pet is content. Actual damage is unchanged.
- Scare Beast: Beasts now have an increasing chance to break free of
the effect, such that it is unlikely the effect will last more than
15 seconds.
Mages
- Portals: Each portal spell now has an individual cooldown.
- Polymorph: Players now have an increasing chance to break free of
the effect, such that it is unlikely the effect will last more than
15 seconds.
Paladins
- Sense Undead: No longer available via the trainer; quest reward only.
Priests
- Power Word: Shield: Now usable on party members only.
- New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power
Word: Fortitude spell that buffs the entire group. Requires a reagent
to cast. (Spell is available via loot drop only.)
- Mind Control: Can no longer be cast on tapped targets.
Rogues
- Backstab will automatically target the nearest enemy if no target is
selected.
- Distract is now effective against creatures that are already distracted.
- Sap: Players now have an increasing chance to break free of the
effect, such that it is unlikely the effect will last more than 15
seconds.
- Training costs adjusted. Total training cost was decreased.
- Vanish will now break root and slow effects.
Shaman
- Earthbind Totem: Added a 15-second cooldown.
Warlocks
- Warlock demons have a wide selection of names based on the demon
type. This only affects new demons; existing demons will keep their
names.
- Warlocks can no longer kill players in duels.
- Death Coil won't give health until it actually hits the target.
- Death Coil will only give the amount of health that it actually
drained from the target.
- Create Soulstone: Reduced the Soul Shard cost from two shards to one
shard.
- Curse of Shadow: Increased duration from two minutes to five minutes.
- Curse of the Elements: Increased duration from two minutes to five
minutes.
- Fear: Players now have an increasing chance to break free of the
effect, such that it is unlikely the effect will last more than 15
seconds.
- Devour Magic (Felhunter): Fixed a bug where the felhunter would be
healed every time the spell was used, in addition to the healing
gained from successful dispelling.
- Tainted Blood (Felhunter): The reactive effect no longer causes
threat.
- Training costs adjusted. Total training cost was decreased.
- Enslave Demon: Can no longer be cast on tapped targets.
Warriors
- Warriors will start swinging after performing a Slam attack.
- New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack
that causes damage and interrupts spellcasting for a short duration.
- Shield Bash: No longer usable in Berserker Stance.
- Intercept: Cost reduced from 15 rage to 10 rage, damage reduced
accordingly.
- Bloodrage: Now generates 10 rage immediately and 10 rage across the
duration.
- Improved Bloodrage: Now reduces the health cost of Bloodrage by 25%
(rank 1) and 50% (rank 2).
- Berserker Stance: Now increases critical strike chance by 3% instead
of granting 10% melee haste. Extra damage taken reduced from 20% to
10%.
Mac
- The vertex and pixel shader based graphic options have been
reactivated on certain combinations of drivers and GPU hardware. As
Apple releases future improvements to drivers we will continue to
re-test and re-activate features on a case by case basis. A more
detailed list of which driver/hardware combinations are enabled for
shader capabilities, along with any known bugs will be posted on
the Tech Support forum. Further optimization work on the client is
ongoing, and we welcome your feedback at wowmacteam123@blizzard.com.
- Added reverb to sound effects when a player is in enclosed spaces.
User Interface
- The Minimap arrows that point to locations/players/etc. are now
easier to see.
- Tooltip information on players and monsters in the game has been
expanded.
- Alternative keyboard types (such as Dvorak) will now work correctly.
- Macros that cast spells will show spell feedback (e.g. cooldowns,
etc.) on the action bar.
- Lua single line comments now work in script blocks embedded in XML
files.
- There is a new user interface to enable and disable add-ons for the
current account, available at the character selection screen.
- FontString has a new attribute, "maxLines,” which is used to limit
the number of lines the FontString will render.
- Any text that goes beyond the extents of a FontString will be
truncated and replaced with "..."
Miscellaneous
- When a player breaks the surface of the water going up (i.e. heading
out of the water), the camera will move to the above-water position
regardless of whether or not the player is holding down the right
mouse button.
- The visual effect for unlearning talents will happen after you accept
the dialog instead of immediately.
Bug Fix
- A bug with bandages has been fixed.* Previously, only the lowest rank
bandage (Linen Bandage) was working correctly in that it brought up a
channeling bar and required you to remain still while bandaging.* All
of the other bandage types (Heavy Linen through Heavy Runecloth) were
working incorrectly, but have been fixed to operate the same way that
Linen Bandages do.
- Cenarion Vindicators no longer summon Forces of Nature as quickly.
- Severed Dreamers no longer summon Nightmares as quickly.
- Several elite creatures that were missing their elite tags have been
fixed.
- Will of the Forsaken is no longer grayed out on the action bar while
you are fleeing.
- The Emerald Dragon Whelp will assist you when summoned.
- Aquatic creatures will no longer eventually teleport to you if you
harass them from land.
- Undead players will no longer be invisible when they first log in
after watching the intro cinematic.
- Fixed the rotating animations of the crystals in Un'Goro Crater.
- Reginald Windsor's yell can be heard during The Great Masquerade.
- Kodos in the Barrens will no longer stomp incessantly while in combat.
- The Ward of Laze is now summoned at a more appropriate level, instead
of level one.
- Some elite creatures in outdoor areas of the world had higher than
normal experience modifiers, and were corrected to award the proper
amount of experience.
- Rare creatures in many of the*higher level outdoor zones will now*
use their*appropriate combat abilities.
- Autoloot has been fixed to work with skinning.
- Fixed durability display on vendor buyback items.
- Some creatures in the outdoor world had much less armor than
intended. This has been corrected.
- A bug causing war stomp to not affect some targets within melee range
has been fixed.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.1.2 (2004-12-6)
--------------------------------------------------------------------------------
- Removed time zone tabs from realm list for U.S., all servers now appear
in one list.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.1.1 (2004-11-17)
--------------------------------------------------------------------------------
Durability
Item durability costs have been greatly decreased for Superior (blue)
and Epic (purple) items.
Improved Unstuck
We've added an auto-unstuck feature that you can use prior to
petitioning a GM. You can use this feature in situations where you
are caught in a part of the terrain and cannot get out. You can find
the unstuck option by clicking on the "Help Request" button found
on the bottom right hand side of the user interface.
Spirit Healer
Using the Spirit Healer now results in a 25% loss in durability for a
player's equipped gear and items in inventory, instead of the
previous 100% loss. The length of resurrection sickness suffered
from using the Spirit Healer has also been decreased to a maximum of
10 minutes.
Reagents
Reagent requirements have been removed from the following spells:
Druid: Mark of the Wild
Mage: Arcane Intellect
Priest: Power Word: Fortitude
General
- The Daze effect has been reworked to have a smaller chance of
occurring against players level one to 29. The chance of a
successful Daze effect against players 30 and above remains the same.
Talents
- The Improved Renew talent has been reduced in effectiveness per rank.
- The effect chance of Seal of Command has been reduced slightly.
- Redoubt now lasts either 10 seconds or five blocks, whichever comes
first.
- The effect of Improved Moonfire has been reduced per rank.
Druid
- Bear Form has been improved to hold aggro more effectively.
- Growl: removed rage cost and global cooldown.
- Cower: increased the effect, added a cooldown.
Paladin
- Judgment: Moved to level 4.
- Divine Protection: Moved to level 6.
- Purify: Moved to level 8.
- Seal of the Crusader: Now introduced at level 6.
Rogue
- Feint: increased the effect, added a cooldown.
Shaman
- New Spell: Reincarnation (Level 30). Reincarnation is a passive
ability that will give you to option of letting you resurrect
yourself once every half hour upon death.
Warlock
- Inferno: Now dismisses your pet before casting to allow the Infernal
to start Enslaved. Useable outdoors only.
Warrior
- Defensive Stance has been improved to hold aggro more effectively.
- Taunt: removed rage cost and global cooldown.
Bug Fixes
- Night Elf characters in Wisp form will now have correct collision
detection.
- Damage modifiers will now be calculated before armor points are
considered, instead of after.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch (2004-11-07)
--------------------------------------------------------------------------------
Racial Traits
Racial traits are now available for all races. Each race receives at
least 4 traits (several passive and at least one active trait per
race). Undead racial traits have changed to be more consistent with
the new traits and Undead players are now considered Humanoid targets
rather than Undead targets. The following is a full list of traits:
Dwarf
Stoneform: Activate to gain immunity to poison, disease, and bleed
Gun Specialization: Increase Gun Skill
Frost Resistance: Increase Cold Resistance
Treasure Finding: Activate to see treasure chests on mini map -
lasts until canceled - no cooldown
Gnome
Escape Artist: Activate to break out of a Root or Snare effect
Expansive Mind: Increase Intelligence
Arcane Resistance: Increase Arcane Resistance
Engineering Specialist: Increase skill bonus to Engineering
Human
Perception: Activate to increase stealth detection radius
The Human Spirit: Increase Spirit
Diplomacy: Bonus to faction point gain
Sword Specialization: Increase Sword skill
Night Elf
Shadowmeld: Activate while immobile and out of combat to enter
stealth mode
Quickness: Dodge chance increased
Wisp Spirit: Become a wisp when dead with movement speed increase
Nature Resistance: Increase Nature Resistance
Orc
Blood Fury: Activate to increase Strength
Hardiness: Increase resistance to stun & knockout effects
Command: Pet melee damage increased
Axe Specialization: Increase to Axe skill
Tauren
War Stomp: Activate to stun opponents
Endurance: Max Health increased
Cultivation: Increase skill bonus to Herbalism
Nature Resistance: Increase Nature Resistance
Troll
Berserking: Activate when "Wounded" to increase melee &
spellcasting speed
Regeneration: Increase health regen bonus
Beast Slaying: Increase damage bonus to Beasts
Throwing Weapon Specialization: Increase Throwing Weapon skill.
Undead
Will of the Forsaken: Activate to become immune to fear, sleep,
and charm effects
Cannibalize: Increase health regeneration while consuming a corpse
Underwater Breathing: Underwater breath increased
Shadow Resistance: Increase Shadow Resistance
New Raid Encounters
Rumors of Onyxia, an enormous black dragon, have been heard through
out Azeroth. Be sure to bring many brave warriors for she won’t
take kindly to intruders in her lair. Both factions will need to
complete unique, and challenging quests to gain access to the
Onyxia encounter. **During the beta testing there will be a
temporary placeholder vendor who sells keys to Onyxia’s lair for
testing purposes.
Discovered in the heart of Blackrock Mountain beyond the Depths,
lies the Molten Core. Within the Molten Core lives a multitude of
ancient and powerful evil. Adventurers be ware, for the dangers found
within the Molten Core are many and takes many forms.
**Raid loot is being worked on and temporary loot has been placed in
raid encounters
New Kodo mounts!
There is but one creature in all of Kalimdor that possesses the
strength and stamina to bear a tauren rider into battle: the
majestic kodo beast. Swifter and slightly smaller than their
wild cousins, kodo mounts nevertheless demonstrate the same
resilience and fearlessness found in their untamed brethren, traits
that serve them well when bearing their equally resolute riders. It
is said that only the most virtuous of tauren can win the affection
of a kodo war mount, for these mighty beasts only serve those that
approach them with honor and respect in
their hearts.
Tauren players will no longer have the Plainsrunning ability, due
to the availability of Kodo mounts! Tauren players can purchase the
Kodo mount at Bloodhoof village.
**Currently there is an active bug that prevents players from
purchasing mounts from different races regarding of reputation, this
bug will be addressed in the next patch.
General
- Higher level dungeon monsters (level 30+) have had their experience
values increased.
- Experience needed to gain levels from level 30+ has been increased
(to compensate for the dungeon monster change).
- On death, all eqipped items will lose 10% durability.
- Durability loss through fighting has been decreased (mainly to
accommodate the new penalty for dying)
- The penalty for using a Spirit Healer has been changed - there is no
longer any experience loss, instead all items (equipped and
inventory) will take 100% durability loss and the character will gain
resurrection sickness for a duration that scale according to level.
- Spells that activate (proc) on kill will work on all players, but only
monsters that would give experience points.
- All spears are now polearms.
- Polearm proficiency can now be learned by Hunters, Paladins,
Warriors.
- Spear proficiency has been removed.
- Minimum range on abilities now account for size of target and
attacker.
- Armor can't be swapped out while in combat. Other equipment
such as weapons and accessories can still be swapped out.
- Shift-click item info linking has been added to the auction
interface.
- You now get a 10% discount at high reputation for buying items,
item repair, training costs, and taxi flights.
- Line of sight calculation takes into account creature size.
- Creatures should be more adept at chasing players.
- Spawn animations for game objects are now visible.
- Skills will not increase from use while dueling or engaged in
PvP.
- Texture linear filtering is turned on for the user interface.
- Escort NPCs will assist players more often.
- Escort NPCs and guards will no longer follow enemy players
around.
- NPCs which are performing work emotes will pause them and turn to
you when you interact with them.
- The Reanimated Corpse actually falls down now when it plays dead.
- New graveyards have been added to many zones.
- Players will not be able to train and purchase non-race specific
mounts. In the next patch, we plan to implement a system in which
players can obtain mounts from other races once they have reached a
certain level of reputation with that race.
Quests
- Onyxia Key Quests for both the Horde and Alliance are in and
fully functional.
- Eastern and Western Plaguelands have dozens of new quests.
- Tirion Fordring's questline is now complete.
- New PvP, Raid, and PvP Raid quests are live.
- Quests for Molten Core have been added.
- The completion of a quest may now result in a reputation
adjustment of a faction or a group of factions.
- More quests added to Desolace, including several Horde
specific quests.
- Horde quests added to Ashenvale, ranging from levels 19-30.
- Hemet Nesingwary and his companions now like Horde players in
addition to Alliance players.
- More quests added to Stonetalon.
- More quests added to Blackfathom Deeps. Blackfathom has been
moved to Ashenvale and now has Horde quests.
PvP
- Mind Control and Hunter's Mark flag you for PvP when used on
enemy players.
- Healing and buffing NPCs will not flag you for PvP unless those
NPCs are in combat.
- NPCs no longer tap creatures they are fighting.
Talents
- Paladin talents are now available.
- Hunter talents are now available.
Auctions
- The current high-bidder's name no longer displays in the auction
interface.
- Each time a bid is made on an item, a small amount of time is
added to the remaining auction duration.
- Items you are the high bidder on will be indicated as such in the
interface.
Professions
- Leatherworking is now complete, you can make up to 300
leatherworking skill items.
- Enchanting is now complete, you can perform enchantments that
require up to 300 enchanting skill.
- Engineering is now complete, there are engineering recipes that
require up to 300 engineering skill.
- Epic player crafted items that require raiding are now available.
- Skeleton Keys added to blacksmithing. Smiths can now open locks
(though the keys are consumed)
- Expert and above skill tiers for secondary skills are no longer
available on trainers, you need to find the books to teach you them.
Expert level is on a vendor somewhere in the world, artisan level
requires a quest to be completed.
- Elixirs no longer stack with player spells that improve the same
attribute
- Enchanting recipes generally require more reagents for 200-250
skill items
- Limited Invulnerability Potion Re-added to Alchemy, but at a higher
level than it was previously.
- Leatherworking recipes added to let light leather be turned into
medium leather, medium leather into heavy and so on.
- Light leather requirements for some 15-20th leather level items
reduced to allow for faster skillup in that range.
- Leatherwo